Chaotic212 asked the following: 1. When you're concepting a world for a story you're working on, what are a few of the things you think about?
For my own story, I have gone so far as to plot out everything from climatological maps to topographic maps, population charts, precipitation averages, roads and highways, as well as boarders. All these things create elements for interesting story telling. This is talking about making a new planet form scratch, so there are many things involved. I even know which plants grow in what part of the country and industries that are intrinsic to certain areas.
I do all this because i love to research and I love maps. I enjoy the slight difference between certain places and incorporate that into my own work to make it more rich and convincing. How boring would it be if we only had one type of tree or all the buildings looked the same? Creating a world is a very in depth process that is story telling in and of itself. 2. Do you think, in writing for sequential art or cartoons, that the Character serves the story or the Story serves the characters?
Both inadvertently. That's not really something you plan, and the personality of the character always flavours the story in a certain way, and the environment will also bring out events that cause the character to act. They are one in the same.3. Whats your favorite project youve ever worked on and why?
Street Fighter. The reason is that since I was a teenager I admired the art style and the excitement of the game, the pinnacle was reached in SF3. Many people get caught up in polygon counts nowadays, but art wise SF3 is untouchable as far as 2D goes. To preserve that 2D aspect feels like a duty in the race to convert everything to 3D.
I've also had a chance to meet many Capcom artists as well which is a childhood dream come true. To be involved with SF and be able to sculpt the history of the game is an honour.
I really do thank you guys and I hope I have been of some use to you.
Asalaamu Alaikum = Peace be upon you!