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April 7
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Question about world creating:

Journal Entry: Mon Apr 7, 2014, 7:14 PM
NicaRox2006 asks:


Hello Mr. Omar, I've been reading your 5c comic and have been a huge fan. I've got a few questions:

How did you build the world? The names of the places, the maps, the social classes, technology etc. It's so very genius! I personally am trying to make my own story/comic, and seeing your comic just inspires me tremendously.


Well this is a tricky question in a way, but I will try to answer it briefly:

Every action should have purpose.

With this thought in mind I created the world for 5th Capsule. I intended it to be a very similar place to our world so that I could play off the familiar things the people already knew. I did this so that people would focus on the characters and not the events of two worlds colliding or anything bigger than that. There are special effects in movies and a similar type thing in illustrated novels.

If I make a world that is totally different then what you know, you will be too busy learning all of the jargon and ways of that world. I knew my audience is mostly western orientated, so it was purpose built for them. I only included very slight changes to give it an eerie feel that while its similar, it is not earth.

Many of the stores/shops you will see are a rip on many of the things that are familiar here. Much in the same way Vice City and GTA games has familiar looking rips of BMWs and Corvettes etc in there.

The world we live on is what we know:

I love weather, ever since I was a child, in fact. I love to study how weather works,  seasons, climate zones and all that sort of stuff. Especially maps.

I made the planet their on, Ord, the same size as earth. It is part of a binary system in which the moon is tidally locked like our own moon. So that the tides are not to catastrophic on both the planets, I would place them far enough apart that the sister planet would appear the same size in the sky as our moon. This would also make eclipses not as severe as well. Again, I don't want these things to out shadow the characters or to have unnecessary attention put on them. They should be as normal for the characters  as they are for us. This is a story about people.

With this in mind I played with simple layouts of seasons and climate so that each of the 4 capsules would have its own biome. being that the capsules have been isolated fomr each other for centuries, they had to adapt to their climate and thus have evolved with intrinsic climatic traits in their clothing and vehicles etc.

The area that their continents span is not larger than the eastern US , say from Cuba to Quebec, yet with in that space there are quite a few different climates. Again the goal was to keep it simple and believable so that  you focus on the characters.

The other reason I did this is so that I could use all the things I learned about climates, weather, and geography and topography. The map making was based off of google maps and I have many more maps than what I have shown, summer temps, winter temps, precip, prevalent winds etc. 

I did this so that I knew that each capsule would have different trees and fauna and that they are distinct.

Basically its like this:

Ontam / Tropical: Similar to Florida south, but drier and less humid.
Yuz Golleri / Sub Tropical / Temperate: Similar to Washington DC.
Grunnanhang / Temperate: Similar to Toronto
Astralado / Arid Continental : Something like Bakersfield CA, or Reading.



Cars, tech, etc.

I love drawing cars, and I like specific cars. So rather than making up thousands of cars no one know, I used what we had here. Billions of dollars are put into the design of cars, and they have a different appeal to different people. SO a Corolla to some is a very basic A to B car that gets the job done, and for some it is the bitch that hogs the left lane which is for passing. I play off these things.

I split it into four categories.:

North American cars = Iskend
Japanese cars = Kalmen
German cars = Nordland
Italian cars = Halcon

As for the tech, I know most of my friends and fans use things like whatsapp, facebook, and all the other sms's. I knew therefore that I had to have all that technology to keep it relatable. As a result you will see these things come into play a lot.


Science and politics.

So much time went into the making of the water science. Many restless nights trying to work out all the plot holes as best as I could. I invented all sorts of laws to the water, and basically made it so that it forced people to stay in their areas.

This allowed me to work politics into it. What happens if the capsule range overlaps, what happens in instances like Starram where two countries own it sort of. Those things cause war, economic trade, and vested interests play themselves out . To me that is much more how the world works than good and bad countries, axis of evil, and nonsense like that.

And even still, is that really what  people aged 20 - 24 are talking about? Not so much, more interesting is the social element, he said she said, and that sort of stuff. So I have a whole history to things, but I have it on the periphery. It will come into play when necessary, but again the focus is on the characters.

Names of places:

I am half Turkish, half German, and I speak English. From that I have three languages to make names from. Many of my fans are loco huevoes, so I picked Spanish as the fourth.

Kalmen : English
Iskend : Turkish
Nordland : German
Halcon : Spanish.

Many of the names are simple  terms describing the place.

Astralado =
Sumerkezi = Water Centre
Yuz Golleri = Many Lakes
Karyamak = It's snowing ( they get a lot of snow)

SO you can see how the climate affects the names of the places. It's all intertwined, and you can make stories for each city since they are different.

As for Ontam is a combination of Ontario and Hamilton. Tocar is Tokyo and Cairo. Many other names are from streets in my area, like Eglinton etc.


In summation  :

The fact is that I didn't really create anything new, just took what was around me and used it differently. I did make sure that I knew the world first before I really started writing. What I have made is basically in stone and all development is complete. I know the distances, the culture, and weather like it's infront of me. It feels like a real place because it's based off of real things.

Hope that answers the question!








Asalaamu Alaikum = Peace be upon you!



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:iconleonidas666:
Leonidas666 Featured By Owner Apr 11, 2014  Hobbyist Digital Artist
Insightful.
Reply
:iconanths95:
Anths95 Featured By Owner Apr 8, 2014  Hobbyist General Artist
This is awesomely helpful. Thank you so much for sharing!
Reply
:iconmariklaw:
MarikLaw Featured By Owner Apr 8, 2014
Some more advice I can offer the person that asked this: take your time. Its one of the most common pitfalls of world creation with new authors and it tends to show. The more you flesh out your world the more proper it'll feel and the more interesting it'll turn out, so just take your time. I've gone through about three iterations of a fantasy universe I've been crafting for several years now, but to be honest I'm happiest with the most recent incarnation as it is far more in-depth and thoughtful than my previous attempts.

Another tip for those looking to world build a more "mature" setting: there are ways to make a mature fantasy settings without strong language, nudity, sex, and gore. I find the most rewarding mature settings are those that think outside the box and use mature themes and subject matter. Things that are thought provoking are always more gratifying than just sticking fowl language, nudity, sex and gore everywhere.
Reply
:iconaj-lethal:
AJ-Lethal Featured By Owner Apr 8, 2014  Hobbyist General Artist
That's a nice read in here, man.
Reply
:iconosereterno:
osereterno Featured By Owner Apr 8, 2014  Hobbyist General Artist
Amazing way to build a world.
Reply
:iconelbrothertico:
ElBrotherTico Featured By Owner Apr 8, 2014  Professional Artist
This journal is very interesting. Thanks to share :)
Reply
:iconezjedi:
EzJedi Featured By Owner Apr 8, 2014   Digital Artist
Truly a fascinating read Omar. I guess a lot of these processes are automatic to you, but shows the level of thought put into creating a believable world to inhabit- even if the focus of the plot means many of these details are not really mentioned. I think that work you put in subconsciously comes across to the reader and creates a solid foundation for telling a believable story. Very interesting, thanks for sharing! ;)
Reply
:icondavidkrigbaum:
DavidKrigbaum Featured By Owner Apr 7, 2014
Thanks for that insight, I like seeing how people build worlds and places. I do a lot of that and all I've got is an earth-bound comic that takes place in Florida. You've got another level to deal with!
Reply
:iconalvaria-eleven:
Alvaria-Eleven Featured By Owner Apr 7, 2014  Student Interface Designer
This is really interesting and might help me in the future. I have dream of creating a story/world of my own someday.
Reply
:iconnicarox2006:
NicaRox2006 Featured By Owner Apr 7, 2014  Hobbyist Digital Artist
Wow! This helps a lot! Thank you so much!
Reply
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